A downloadable game for Windows

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Ocaso is a difficult combat focused action game with only boss fights, inspired by Furi and Titan Souls.

Credits

  • Lead Programmer, Sound Designer and Composer: Kelvin Akio
  • Programmer: Eduardo Estelle Junior
  • Character Artist: Izadora Schmal
  • Environmental Artist, Planner: Lani Marian
  • HUD Artist: Taylor Harmatiuk


StatusReleased
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsAkioRed, Träwy, O Culto?, Vermeio, Lanyaners
GenreAction
TagsBoss battle, hard, Swords, War

Download

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Click download now to get access to the following files:

Ocaso.zip 49 MB

Comments

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(+2)

my full play through with strategy for all bosses here: 


I absolutely loved this game. I love that once you find the mechanics the game gets exponentially more manageable. I loved the story between the characters even though we don't know all the circumstances leading to their fate outside of the fact there was a war. The player can really feel the relationship between all of them I would love to learn more about the third squadron. The design of the characters is phenomenal and interesting matching the characters combat style. The first boss is by far the hardest. I ran into two problems though you have to time your last hit because advancing the dialogue is the click button which is also the hit button meaning I had to replay the bosses a good bit it would have been nice if it was an unused key like E or something. The game after you save THANK GOD the save feature works successfully, but after you save whenever you go to menu the game won't start until you close and reopen which is fine just thought I'd mention it.
(+2)

Hello! I’m glad you enjoyed our project! It’s a college project made in a few months while we figured out how Unity works and we were trying to find ways to work remotely with each other. The save bug is something that didn’t happen with anyone we tested the game with, but I believe it was an oversight with how pausing works. I’ll take a look into that. I’ve noted your feedback and will continue to improve for future projects! I have some other things on works right now, but the team has expressed interest into making a future patch for the game.

(+1)

Thanks for responding hopefully I'll run into more of you and your teams future projects this was pretty amazing.

(+2)

Pretty challenging game! I wasn’t able to beat the 4th boss, he’s a tough cookie. The character designs were pretty unique as well. Their portraits were really expressive!

Some feedback:

  1. One mechanic I was confused about was when some of the bosses shined blue. Was that an indicator of a counterattack? (Player will be damaged if they attack when the opponent is blue?) If so, it was a little hard to tell that’s what is occurring. I think communicating that mechanic to the player for making that mistake is a good way to teach the player, but I think it’s not as clear as it should be. This might be better if there was better feedback to being hit by an attack. Personally, I was more focused on the battle instead of the health bar, so maybe having a more crispy effect to show when the player has taken damage could alleviate this.
  2. When there’s dialogue, pressing left click progresses dialogue. But it’s also used for attacking, so some players might skip through dialogue accidentally. (Might want to mind this to another key or something)
  3. Minor issue, when you die from the boss, the boss character bugs out a bit.

It’d be cool if there were additional moves or mechanics the player could use in battle, but I digress. I think what you have so far is pretty solid! Keep up the great work!

(+2)

Hello! Thanks a lot for playing our game! It’s a college project made in a few months, and the first thing I’ve done in Unity. I’ve noted your feedback and will continue to improve for future projects! I hope to come back to this world and these characters in the future, it has been really fun writing dialogue for them and working them out with the team.